>Not a bug, a feature. Shadowless light_sources were designed to be used
>as fill lights, to simulate interdiffuse reflections which produces no
>noticeable highlights.
Yap.. That isn't bug. But I have found a serious problem from POV-Ray
highlights. It's impossible to create some metallic highlights because
POV-Ray takes highlight color from DIFFUSE reflectance..
Matti
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